It takes communication, speed, misdirection, teamwork, quick hands, cooperation, and more. It’s a classic game that has been a round for a while, but it always stresses cooperation and total team effort. I love to use this game, along with others, in order to watch those who don’t usually get along with others so they may win/succeed as a group.
The goal of the game is to simply capture the opposing team’s flag and bring it back to your base without getting caught. There are 2 equal sides in size for both teams. All players are wearing flag belts. There isn’t a time limit, and you can play it over and over again with several rounds. This game does involve a lot of moving around and running.
The goal of the game is to simply capture the opposing team’s flag and bring it back to your base without getting caught. There are 2 equal sides in size for both teams. All players are wearing flag belts. There isn’t a time limit, and you can play it over and over again with several rounds. This game does involve a lot of moving around and running.
A playing area that is about 50’ by 50’ is ideal, and you could easily use a basketball court. Adjust the size depending on the amount of people playing and age group. However, 8 person teams are enough for playing the game in a gym. A line across the center is painted to divide the teams. Paint and cones will be used to mark off the corners for the two jails and flag spots. Three hula hoops are randomly placed on each side. You can use the “safe zones” or not depending on age and ability.
On the signal, each team can rush across the center line attempting to capture the other team’s flag. To be successful, a player has to carry the opponent’s flag back to his own side without getting his flag pulled. A player who at anytime is on the opposing team’s side and has his flag belt pulled must go to that team’s jail. A jailed player can be freed if a teammate makes it into the prison (without getting his flag pulled), takes the prisoner by the hand and walks him back across the center line.
The hula hoops represent “safety zones” where players can stop-off and not be tagged. Only one player can be in a safety circle at any given time.
Here’s a simple illustration of what a court/playing area would look like. I don’t allow players defending their flag stand in the area around where their flag is located.
On the signal, each team can rush across the center line attempting to capture the other team’s flag. To be successful, a player has to carry the opponent’s flag back to his own side without getting his flag pulled. A player who at anytime is on the opposing team’s side and has his flag belt pulled must go to that team’s jail. A jailed player can be freed if a teammate makes it into the prison (without getting his flag pulled), takes the prisoner by the hand and walks him back across the center line.
The hula hoops represent “safety zones” where players can stop-off and not be tagged. Only one player can be in a safety circle at any given time.
Here’s a simple illustration of what a court/playing area would look like. I don’t allow players defending their flag stand in the area around where their flag is located.